Mesh.java
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/*
* Copyright 2017 wugian
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.telink.bluetooth.light.model;
import com.gimi.common.cinema.utils.Utils;
import com.google.gson.Gson;
import com.telink.bluetooth.light.DeviceInfo;
import com.telink.util.MeshUtils;
import com.xgimi.gimicinema.application.FangTangApplication;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.List;
public class Mesh implements Serializable {
private static final long serialVersionUID = 1L;
public static final String MESH_FILE_NAME = "telink.meshs";
// public static final String MESH_FILE_NAME = "telink-qn.meshs";
public String name;
public String password;
public String factoryName;
public String factoryPassword;
//public String otaDevice;
public List<Integer> allocDeviceAddress;
public List<DeviceInfo> devices = new ArrayList<>();
public int getDeviceAddress() {
int address = MeshUtils.allocDeviceAddress(this.allocDeviceAddress);
if (address != -1) {
if (this.allocDeviceAddress == null)
this.allocDeviceAddress = new ArrayList<>();
this.allocDeviceAddress.add(address);
}
return address;
}
public DeviceInfo getDevice(int meshAddress) {
if (this.devices == null)
return null;
for (DeviceInfo info : devices) {
if (info.meshAddress == meshAddress)
return info;
}
return null;
}
public boolean saveOrUpdate() {
boolean ret = false;
try {
Utils.saveString(FangTangApplication.getInstance().getApplicationContext(), "mesh-config", new Gson().toJson(this));
ret = true;
} catch (Exception e) {
e.printStackTrace();
}
// return FileSystem.writeAsObject(MESH_FILE_NAME, this);
return ret;
}
}